00:00
00:00
Dungeonation
Dunk this fool in the milk pool.
Icon by Memorizor, Banner by ScepterDPinoy!

Age 24, Cookie Bunny

Joined on 6/23/15

Level:
29
Exp Points:
8,875 / 9,340
Exp Rank:
4,376
Vote Power:
7.03 votes
Audio Scouts
1
Art Scouts
10+
Rank:
Police Officer
Global Rank:
10,688
Blams:
473
Saves:
413
B/P Bonus:
10%
Whistle:
Bronze
Trophies:
23
Medals:
1,564
Supporter:
4y 1m 12d

New GameMaker runtime beta!

Posted by Dungeonation - August 2nd, 2024


GameMaker's getting an overhauled runtime! It recently entered open beta and should allow for all sorts of neato stuff, like coding a game in your favorite code editor, improved performance, using other coding languages, having more control over runtime functionality...it also seems like they'll be targeting WebAssembly for it at some point in the future, which gets me a bit hopeful since GameMaker games targeting the web have a bit of wonk to them, notably on mobile devices. Stuff like Pico-8 and Godot have a better feel in that respect, so if this new runtime eventually brings GameMaker stuff on par with the other mobile-friendly stuff, I'll definitely be updating all my GameMaker work to it!


Tags:

11

Comments

Man, it’s been so long since I used that program! I remember a gripe I had about it was how sprites were organized in that program: they had to be sorted in the same manner as the objects that used them. They get cluttered fast if you don’t use the whole folder tree.

This looks cool and as I want to post some of my games on Newgrounds, I welcome any and all attempts to make html5 work better. What I'm truly excited for though is the IDE update where we can see all of an object's event code without having to open a tab for every single event lol