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Dungeonation
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Dungeonation's News

Posted by Dungeonation - 2 weeks ago


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Artwork by @Anuyuri


I also drew a little something for the occasion if you haven’t seen already:


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Posted by Dungeonation - January 30th, 2024


Random late-night thoughts:

I think something cool about creativity is that you can take a concept and "rekindle its flame"; anything from aesthetic, to medium, to genre, to an idea, to subject matter. You can just go "Hey this is interesting and/or means a great deal to me, this should exist, I want to give it the respect it deserves" or "how can I expand/improve upon this this and/or make it my own somehow?". Carrying an idea further along human history even a tiny bit.

My creative voice in games has ended up a mishmash of things that mean a lot to me: A cute, simple cartoon art style, "multimedia"-era entertainment, lower-resolution or "dated" visuals and audio, and an overall comedic but carefree vibe that's very internet-inspired. I'm proud of it!


I think this also applies to preservation work, too. Aside from things like services that get shut down (which I don't blame people for trying to revive or recreate to various legal dubiousness), I always thought nostalgia was kinda weird for digital media in the sense that you can pretty much just GO CONSUME THAT MEDIA STILL! You can still play old PC and adventure games! You can draw in MSPaint and tools like it! You can still play Flash games and movies! You can still play Wii and DS games, you can still go make Flipnotes! (Someone should make a modern Flipnote-like animation tool if it doesn't already exist, see: something cool about creativity)

Point being, we've got interest in consuming creative history with books and movies and such but I feel like with most people when it comes to digital media, there's this idea that it's just "inaccessible", and "antiquated". It ain't easy, sure! But look at the efforts of stuff like Ruffle, ScummVM, GOG, Internet Archive...Newgrounds even! I think it's exceptionally important. Advancements in mediums and technology are important too, but so is digitizing those ol' film reels, so to speak! And I think people should still be able to "film on reel" too...sure the "indie retro" aesthetic is a bit oversaturated but not everything has to have state-of-the-art AAA visuals, and things aren't inferior for not having them, obviously.


Concepts should just...exist!


Obviously this is all glancing over harmful or amoral subject matter and concepts, but I think ya hopefully get what I mean!


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Posted by Dungeonation - January 26th, 2024


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2023 was an important year for me with some ups and downs (what’s new), but overall a pretty great year!


GAMES?


I didn’t do much in the way of new games on NG this time ‘round - only two games that I was involved in!

The first was Booba Beat with @CaptainStevie, @CheddarExuberant and @Keeby:


[it occurred to me I may have to rate this blogpost A if I link it here even if it'll only show based on your content settings and such so...just go look for it]


This was an April Fools release and my first A-Rated Newgrounds game and it’s incredibly ridiculous and I deeply apologize for it...not!

Sadly I somehow didn’t account for not every device being able to pull off millisecond-perfect timing, thus the timing offset detection method I implemented which just reset the game...caused some players to just have the game reset on them over and over. This, coupled with the game’s boner-killing content, naturally tanked the stars it initially had on release.

I plan on an update that should fix this and remove that detection reset altogether!


Then in June there was Love Me Newgrounds 2:


I was brought on to this project by @VoicesByCorey and I'm very grateful that I was, as I met people like @CaptainStevie and @CheddarExuberant through the project in late 2022! It was a bit of a chaotic dev cycle even by the time me and the later recruits came on, but the finished product came out pretty good if I do say so myself!


I also: Took the reins on, and completely didn't make happen, Tankmas '23! All to make it more...special when it does happen, yeah, totally the plan there...


And that brings us to...


MEETS!


2023 saw me at two NG meets, both of which I have writeups about here. I have a distinct memory of June's when things were winding down a bit and the NG dog tags were being given out to people marked as coming...It felt like being back at a day camp as a kid or something. Some kinda beautiful blend of old feelings and the new...

"It's a brand new feeling! Or have I felt this before?"

And then in October I ended up being "furry handler" for Steve for a little bit, as well as the other end of holding up his NG flag in the photo op, both really cool things! What else to say, but how special these meets are! I suppose I would count them as what "made me emotional" as per my 2022 recap's goals.


RANDY? THE MOUSE?


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A lot of '23 was spent working on Randy Learns History, the sequel to Randy Learns Science; although I feel like things really started to kick into high gear for it near the end of the year. This still-relatively-small game became a BEAST, and the world of Randy is about as expanded upon in this as you could ever want! There's also a lot of small things in this point n' click which aren't anything new on their own but feel very unconventional for the genre, though that's probably just me badly explaining the game has a very unique voice going on, which is cool! We're at about 30-40 minutes of average gameplay and my goal was an hour, sooo I've probably overshot on that goal, WHOOPSIE! I can relax about that now and just focus on gettin' things done and makin' them fun, you dig?


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My plan right now is to release Randy Learns History...THIS YEAR. Though I'll have something more conk creet later on as far as a release window goes, I'm sure. Still lots to do! I'm excited to get this silly thing into everyone's hands, and as always I have to give a shoutout to all the contributors on the game, this thing would not be what it is without y'all and I can't wait to slap your names in the credits!!!

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TWENTY-TWENTY...FOUR!


I started this year off dealing with Covid, GRAND STUFF. But as I said, the main focus this year is finishing and releasing Randy 2 to Newgrounds and such! I'll also try to be in some things as usual and make some smaller stuff if I can manage. You may catch me in something...BIRD TAPPY next month. Oh, and that Shoot Trip Die update should come out sometime too, whenever @LeviRamirez is finished with it.


Do I have a goal for this year like I've had the previous two years?...

...

NAH. Although it's going to be the Year of the Dragon this year, my zodiac sign. So I'll just take that extra good luck and have the year I'm gonna have!


Also, I feel like I've become a lot more down-to-earth over the past couple years and a bit better at writing stuff like blogposts, they feel a lot more readable and concise. I'm pretty happy about that I s'pose!


Have a 2024-riffic year everypony!

-XOXO DN


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29

Posted by Dungeonation - November 12th, 2023


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We’re gonna run outta time, December’ll come fast! If GameMaker is used this year I’d love to contribute code-wise (cries in “didn’t learn the ropes of HaxeFlixel in time last year”)


Annnnnyhow, this is just gonna be a miscellaneous kind of blog post from me!


I Wanna Maker


I Wanna Maker just came out of Early Access recently on Steam and I adore it, it’s basically Mario Maker but for I Wanna Be The Guy! It’s got some cool online features like playing levels alongside other people if more than one person is playing a level, along with a lil’ chat function. There’s something almost zen about playing these kinda levels with others especially with the music selection you have at your disposal for levels. I made a level too!


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I highly recommend you give it a look if it’s your thing, it’s free:



Randy 2 (Randy Learns History)


I realize it’s a project with an hour of planned gameplay being worked on in people’s free time, but I still get the nagging feeling I’m not working fast enough on it. Might be partly due to the first game being about two years old already, and due to this type of game (point n’ click adventure) not being very devlog-able unless you don’t care about spoiling a lot before people can experience it themselves. It’s quick dopamine to do that, and then you risk burnout since you already got that dopamine hit you would’ve gotten from releasing the game! I set a restriction on myself to only share some stuff from one section of the game (the medieval time period), and I’ve had to stop myself from breaking that restriction!

Everything I hear from friends and contributors tells me it’s coming along really well though. I’d call it about 30-40% done as of right now? I’m very excited to see the reception it gets! It’s definitely one of my best works yet, though I still worry about little things like the flow and writing and stuff. Can’t let it paralyze me!


The Drawing Grounds


The Drawing Grounds runs in Ruffle now if you haven’t seen yet! Some of the touch controls are a bit precise but you can even play on mobile. I love the way this game utilized the NG API to make a social game. I’m just waiting for User Creations to come to NGio so that I don’t have to do my ideas for them in Flash (like the one I started and wrote about at the start of this year but blehhh I’m still kinda amateur-ish in Flash)


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You should go play it with your NG friends if you haven’t yet! It’s basically that app Draw Something but on Newgrounds.



In Closing


I didn’t really do much this year on Newgrounds, I have no idea how extravagant I’m gonna make my end of year recap blog post. Maybe I’ll just primarily include things that happened on NG this year that I liked!


Back to the Gamer Grind,

-Dungeon XOXO


16

Posted by Dungeonation - October 14th, 2023


I was at the Newgrounds NJ meetup yesterday and it was quite the treat!

This meetup happened to become the Meetup Of the Stickers so naturally, I was giving out stickers of my own too!


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The rest of this is just gonna be a compilation of meetup pictures myself and others have taken:


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The goodies table once it moved outside of the arcade. You can sooorta see the doodle I did in Brandy's sketchbook.


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I not only got to meet @CaptainStevie at this meetup, but got to help hold up his NG flag for the group photo!


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Steve gettin' sniffed out.


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Me with the Tankmen Trio, as I like to call them: @CaptainStevie, @CheddarExuberant, and @thesteves.


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HEATED DISCUSSION.


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The orange glowsticks that were handed out were an incredibly nice touch.


Thank you to @BrandyBuizel for puttin' this all together, and I really enjoyed talking to and hangin' out with everyone! This was my second meetup, and they're always so energizing!

I HAVE SO MANY STICKERS NOW.


Also someone else's recap blog post has to touch on Touchula lore, I wasn't playing Jackbox the day they were created :P


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Posted by Dungeonation - September 18th, 2023


Once again time for me to break my usual summer silence on projects!


Randy Learns History

It's a big one, and why I haven't really been posting any small game projects this year. Been going quite well, and I'm sure it'll be a breezy hour playing through it, but being an adventure game it's just a lotta dev! A lotta dev I don't wanna share too much of, too!


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"Give me a drink, bartender"


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"Aaaah, double entendre! Smooth." -Randy


I also started work on my first minigame for the game recently which is pretty cool. Gonna mix n' match adventure gaming with the "activity center" gameplay of the first game!


Town With No Name rewrite

This one's just silly. Thanks to the help of The Cutting Room Floor Wiki and @HorseFolder I figured out how to rip sprites from Delta 4 Interactive games like Town with No Name. For those who don't know, Delta 4 Interactive was formed by some British school kids havin' fun and messing around makin' awesome B-games, and they got their Commodore CDTV creations published back in the day. Not only have I been helping a lil' with the wiki page for Town with No Name over on TCRF, but I've also started on a little remaster project for the game, as it's finicky to emulate and is prime material for tons of quality of life changes (that I wanna make so you can turn them off :P) that'll make it a more accessible and less frustrating experience. 'Cuz it's a funny game!


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An example of the framework I've been making for the game and placeholder pausing/unpausing ability. The framework is similar to how the primitive engine the original game used (D.U.N.E) worked so it'll be easier to string the game together.


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An example of the subtitles system. How's this font look?


Will it come to Newgrounds??

Probably not as I didn't "make" the game lol.


Miniparse

Urrrghhhh I don't like working in Flash as much anymore. I talked about this project in a previous news post but Miniparse was gonna be a little tool to make simple Flash point and clicks in, which you could share to NG via User Creations.

Not sure what the fate of this project is yet, but I haven't been working on it.


In Closing

Hey that's a much more manageable amount of active projects! Makes for a much more digestible news post too.

COOKIEBUN, OUT!


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A "good mood doodle" I did last night. A "good moodle"!


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Posted by Dungeonation - August 27th, 2023


Go check out @kaiakairosPNGTuber software, it’s pretty neato!


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Posted by Dungeonation - July 27th, 2023


Welcome to triple-D!


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I'll be lookin' for ya (waitin' for ya? Idk what he says) next time, on Dungeon's, Doodles and Dumps!


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Posted by Dungeonation - July 8th, 2023


@CaptainStevie and @CheddarExuberant bought the Booba Beat bong.


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Try saying “Bought the Booba Beat Bong” 5 times fast!


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Now’s a good a time as ever to say that I’m updating the game at some point to not use such a precise metronome that’s been tripping up devices with the offset detection I implemented.


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Posted by Dungeonation - July 5th, 2023


Android’s already had some app tinkering floating around from people, but this is the first iOS app I’ve seen that uses Ruffle!

Check it out (iOS and Android), it’s basically a Flash game site but for your phone, complete with bindable touchscreen controller.


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It’s got some quirks like some of the SWFs that are used having distorted audio or vector graphics, forcing that landscape resolution on every game, and the “controller” system not working for the Impossible Quiz games, which are on there and aren't intuitively playable with the way they use the keyboard.


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The control scheme works surprisingly well for most Flash games though, you’ve got your mouse, game controls and text field input all there. The Binding of Isaac Demo’s defaults utilize the mouse-based tear controls nicely. The app does suffer from classic touchscreen joystick jank, though.


I do wonder how long this app’ll last, I guess from an App Store perspective the games are curated by the app author, so it could be fine…? (But then there’s stuff out there like Roblox, so idk)

And while it made more sense to discourage it back in the day, it is still a game portal…with ads. Not to mention the upkeep needed of an app nowadays.

I dunno! It’s just cool that something like this was done.


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